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Research

INTERACTIVE GAMES OF SKILL MARKET:

Conservative estimates of current worldwide daily intenet usage show:

WORLD INTERNET USAGE AND POPULATION STATISTICS

World Regions

Population
( 2006 Est.)

Pop/n
% of World

Internet Usage,
Latest Data

% Pop/n users

Usage
% of World

Usage Growth
2000-2006

Africa

915,210,928

14.1 %

32,765,700

3.6 %

3.0 %

625.8 %

Asia

3,667,774,066

56.4 %

394,872,213

10.8 %

36.4 %

245.5 %

Europe

807,289,020

12.4 %

308,712,903

38.2 %

28.4 %

193.7 %

Middle East

190,084,161

2.9 %

19,028,400

10.0 %

1.8 %

479.3 %

North America

331,473,276

5.1 %

229,138,706

69.1 %

21.1 %

112.0 %

Latin America/ Caribbean

553,908,632

8.5 %

83,368,209

15.1 %

7.7 %

361.4 %

Oceania / Australia

33,956,977

0.5 %

18,364,772

54.1 %

1.7 %

141.0 %

WORLD TOTAL

6,499,697,060

100.0 %

1,086,250,903

16.7 %

100.0 %

200.9 %

The number of Internet users has more than doubled since the year 2000, and now, in 2006, it is available to over one billion people worldwide. Future growth is expected from countries with large populations. The Internet is still growing at a good rate, although the growth rate is declining. The growth rate will not increase again until broadband is further developed, and its price reduces. Most of the slowdown has been in the US, where penetration has already reached around 70% and future growth is limited. With only a small proportion of the world population having access to the Internet, there is plenty of room for expansion.

Our games can be easily adapted to other languages and will be targeted into a number of language streams.

Reducing the marketplace by excluding areas which do not allow their citizens to compete for prizes (even in games of skill), and allowing for language issues, our daily core target market is around 2,800,000 likely/potential users.

Based upon the premise that core site users will compete 3 - 5 times a week, and that the core users will be about 20% of game players, and to make our projected profits from the interactive games we need to reach approximately 3,500 users per week to achieve our first stage completion level. For our Games of Skill Internet Product we are aiming for a Market Share in the vicinity of 0.018%

The Internet games industry is currently estimated at around 4billion $US. In terms of Turnover Share of the market segment we are aiming within five years to achieve 0.043% The Games of Skill sector of the market segment is the most rapidly expanding.

Existing sites with a reasonable range of quality games can expect around 2,000 to 3,000 players a day.

Gambling sites have enormous turnovers where no skill is required and they currently account for a large slice of the industry, however 'Games Of Skill' is a rapidly growing market segment because it can access many markets where games of chance are banned. In the United States for example there are currently 7 jurisdictions where games of chance are banned though Games of Skill for Prizes are permitted. There are many other jurisdictions throughout the world where that is also the case.

An example of a site specialising in Games of Skill has 8700+ members accounts. The games are interactive and some offer live tournaments, but the games are not exceptional or new as they will be on our site.

Top Ten Languages Used in the Web
( Number of Internet Users by Language )

TOP TEN LANGUAGES
IN THE INTERNET

% of all
Internet Users

Internet Users
by Language

Internet
Penetration
by Language

Internet Growth
for Language
( 2000 - 2006 )

World Population
2006 Estimate
for the Language

English

29.7 %

322,600,837

28.7 %

135.2 %

1,125,664,397

Chinese

13.3 %

144,301,513

10,8 %

346.7 %

1,340,767,863

Japanese

7.9 %

86,300,000

67.2 %

83.3 %

128,389,000

Spanish

7.5 %

81,729,671

18.7 %

231.1 %

437,502,257

German

5.4 %

58,854,682

61.3 %

113.2 %

95,982,043

French

4.6 %

49,660,498

13.0 %

307.1 %

381,193,149

Portuguese

3.1 %

34,064,760

14.8 %

349.6 %

230,846,275

Korean

3.1 %

32,372,000

45.8 %

78.0 %

73,945,860

Italian

2.7 %

28,870,000

48.8 %

118.7 %

59,115,261

Russian

2.2 %

23,700,000

16.5 %

664.5 %

143,682,757

TOP TEN LANGUAGES

79.5 %

863,981,961

21.5 %

166.7 %

4,017,088,863

Rest of World Languages

20.5 %

222,268,942

9.0 %

500.0 %

2,482,608,197

WORLD TOTAL

100.0 %

1,086,250,903

16.7 %

200.9 %

6,499,697,060